Posts Tagged ‘Stardrift Empires’

Meet the Team: Michael Panetta, Developer!

Monday, June 18th, 2012

Michael Panetta is as boisterous as they come for a developer and can often be overheard having heated debates with others over the meaning of things such as ‘classic 8-bit console RPG’.

 

How did you get started with Game Development?
I wrote my first game on a pocket organizer that had an unstructured basic interpreter built in. I made a blackjack game. There weren’t any graphics or anything but it was a fully playable game. That was probably around 1992. That device didn’t last too long, but it sparked my interest. I would go to the library and read up on programming languages, but I didn’t have a computer so I would write code on paper. I really didn’t hit the ground hard until 8th grade when my science teacher nurtured my interest by giving me an ‘A’ for earth science, basically automatically, and excusing me to work in the computer lab for that period. Shortly after that I was working in that lab 4 periods a day (including lunch) writing code. I made a few simple games during that time. Card games, destroy the tower type games, and other things like that. I had manuals for Applesoft (the programming language we used on the Apple IIc’s in the lab), but they were written in Korean except for the actual code syntax. Figuring out that language with those books was some of the most fun I ever had.

 

What kind of work did you do before coming to Blue Frog Gaming?
Before coming to Blue Frog Gaming, I was a manager at Lowe’s. I also worked at Home Depot, had a pizza shop, was a supervisor at UPS, and was a controls engineer for an environmental company. I did a lot of different things, but I always wanted to write games and did so at a hobby level throughout my other vocational endeavors.

 

What projects have you worked on at Blue Frog Gaming?
I started out on Casino Tycoon, then Starfleet Commander and Stardrift Empires, and now am working on an undisclosed title. In the middle of all that, I also worked on Pop Dat.

What’s the biggest design challenge you’ve been faced with at Blue Frog Gaming?
The toughest part of working here is also the best part: Being able to pivot to different tech and quickly ramp up at a moment’s notice. This being the first software engineering job for me, that pivoting started on day 1. Its been tough at times to learn quickly and stay productive, but its very rewarding as well.

 

What’s your favorite Blue Frog Gaming game?
Now I would have to say Starfleet Commander Nova is my favorite. I really love the changes we put out there.

 

For the latest news and information from Blue Frog Gaming:
      

Earn extra Lucky Draw tokens!

Wednesday, March 7th, 2012

Want to earn extra Lucky Draw tokens in Stardrift Empires or Starfleet Commander? Then follow the few simple steps in this guide and you’ll be well on your way to a few extra spins in Lucky Draw every day!

 

First, and most importantly, your Stardrift Empires or Starfleet Commander account must be connected to your Facebook account as you will need to access your game via Facebook to earn extra Lucky Draw tokens! If your account is connected, you should be able to access it by going to the appropriate Facebook URL for your game, which are as follows:

If your account is not connected to your Facebook account, you will need to submit a support ticket for us to connect it for you.

 

Step two! Access Stardrift Empires or Starfleet Commander via Facebook (at the URLs above) and navigate to the Lucky Draw page by clicking the Lucky Draw icon at the top of the game interface.

 

Step three! Click the ‘Free Tokens’ button in the Lucky Draw header to post to your wall to start earning additional free tokens! If you haven’t done so already, you’ll be prompted to grant permission for the game to post on your Facebook wall.

After clicking the button you’ll receive a confirmation notice in game that a new wall post was made.

Your Facebook wall will now have the new post asking for help to receive extra Lucky Draw tokens!

 

Step four! Find friends to click on the post you made to your Facebook wall (and click on posts they make to their Facebook wall)! For every click you give or receive you receive 1/10th of a Lucky Draw token. After you have clicked on 10 of your friends posts or 10 of your friends click on your post (or a combination of clicking and receiving clicks) you will receive one free Lucky Draw token in game!

 

What are you waiting for? Gather your friends together on Facebook and start earning extra Lucky Draw tokens every day!

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Ron Yoder!

Monday, March 5th, 2012

Ron doesn’t know that Yoder guy you went to high school with, and he can’t help you raise your barn. However, he happens to do some fancy art and that’s why we like him!

How did you get started doing digital art / game related art?
Becoming a graphic designer sort of happened by accident. Back in 2005, I was hired to do database programming. Their previous graphic designer had moved on and they were in the midst of a major fund-raising campaign. I had used Photoshop and Pagemaker back when I was in college so I offered my help in putting together a few cards and a booklet. Within a few months, I was doing most of the graphic design work, as well as their web development. It was then that I decided to make a career shift into graphic arts.

 

What kind of work did you do before coming to Blue Frog Gaming?
Before starting at Blue Frog, I was doing freelance graphic design.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
Below are example of some of the work I’ve done:

What is the biggest challange you’ve faced in the art you’ve done at Blue Frog Gaming?
The biggest challenge I faced when coming to Blue Frog Gaming was simply the gaming environment. Coming in as a graphic designer I had been focused more on page layout and design, such as creating print pieces like magazines, posters, fliers, etc.

 

What’s your favorite game you’ve worked on at Blue Frog Gaming?
My favorite game that I worked on is Ghost Chicken, because it was just a fun game that wasn’t taken too seriously and the whole “Halloween theme” of the game. It’s also just plain fun to play!

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Adam Roush!

Monday, February 27th, 2012

Adam is one of a few of our employees that hasn’t seen virtually any 80s action movies. We’re working on remedying that.

How did you get started doing digital art / game related art?
I got started doing digital art in school at the Cleveland Institute of Art. I didn’t have any previous experience and actually wasn’t interested in doing digital stuff before then. Originally I wanted to learn 3D character animation, but as time progressed I found myself interested in digital painting. I made a switch from an animation major to an illustration major and focused more of my time on learning digital painting. I learned much of what I know through working long hours outside of class. It’s kind of addicting. I always enjoy challenging myself through my work, trying to improve my skills, ideas, or designs in some way.

I got involved in game art as games usually require both illustration and animation, which works out great as I get to do both in the same place. I really enjoy doing concept art, as it gives me the ability to try to invent something new, think about something differently, or try to make something more unique. The same goes for animation, which allows me to think about different ways a character or object might move or react. Plus, it’s always fun to see your work in something people can play or interact with.

 

What kind of work did you do before coming to Blue Frog Gaming?
Before I started working at Blue Frog Gaming, most of my work was fantasy art, characters, cartoony stuff, trying out various styles. I also dabbled in 3D animation, like the sort Pixar does, and I had worked on a short animation for a school project which dealt with the story of the hero twins of ancient Maya mythology. Aside from that I did animations for online contests, just for fun, and I also did a little bit of freelance work drawing car parts and flash animations. I never really did anything sci-fi, like spaceship or weapon design, building interiors, scenes with battles, explosions, or sci-fi characters, before coming to Blue Frog Gaming.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
Below are example of some of the work I’ve done:

What’s your favorite game you’ve worked on at Blue Frog Gaming?
Hands down, my favorite game to have worked on was Stardrift Empires. As mentioned before, I’ve never really worked on anything sci-fi, so this presented a new and exciting challenge. It gave me the opportunity to experiment in spaceship and weapon design, robot design, battle scenes, building interior illustration, character design, and essentially being able to invent how those things should look. It was definitely a lot of fun and I picked up a few skills.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Jeff Kunze!

Monday, February 20th, 2012

Jeff Kunze is a master of the half glove style of art drawing. He also hates cheese.

How did you get started doing digital art / game related art?
I had worked as a freelance illustrator for years, so I’d done a wide array of different types of projects. I often had to figure out the best way to find a solution to a certain problem the client was facing. This experience along with teaching photoshop, illustrator, drawing and animation gave me extensive knowledge of some of the programs and techniques we use at Blue Frog.

 

What kind of work did you do before coming to Blue Frog Gaming?
Pretty much any kind of work I could find to make money. It was interesting doing such a huge variety of work but sometimes the business side would frustrate me. Clients complaining about prices or wanting work for free. I’ve always loved drawing humorous sketches of people and animals, so I would sometimes make my own work by doing t-shirts, greeting cards, etc. Some of my samples are below:

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I worked on Casino Tycoon, Hearts, Spades, Hearts Multiplayer, Polar Puzzles and Stardrift Empires. I’m proud of the level of detail I achieved on Casino Tycoon after having done the images in Illustrator and not photoshop. It was also fun doing the occasional logo design for games like Hearts, Hearts Multiplayer and Spades HD for iOS devices. Some of my samples are below:

What is the biggest challange you’ve faced in the art you’ve done at Blue Frog Gaming?
Trying to help teach the other artists here how to draw! Just kidding, I work with some really great artists so it would probably be trying to keep up with them and bring my work up to a new level. Also, hand drawn animation is always a difficult challenge, but in games you need the character to start and stop in the same position, which adds even more difficulty.

Another challenge is just keeping all the pieces looking consistent in their look to each individual piece. For instance, we have a design for a ship called the Athena in Stardrift Empires and we need to draw and paint the ship at different angles for various mission illustrations and it still has to look like the same ship. We can change some stuff and we’ve always half joked about how that can add an element of realism to it by having subtle differences in the paint on the ship or slightly different panels on the body. Sort of like the difference between a car from this year being slightly different from the same model of car from a few years before. I actually ended up sculpting a model of the Athena in clay which came in handy as reference for us. We’ve also done a few VERY rough models in 3D programs.

 

What’s your favorite game you’ve worked on at Blue Frog Gaming?
Probably Polar Puzzles. I was primarily doing the drawing of the various characters that I really had a lot of fun with. I probably had 150 different penguin characters drawn, we were looking at a lot of them and figuring out what we liked and didn’t like. Then I went back and drew the main character in about 20 mins. It was like he drew himself after all those other sketches and the discussion about him.

 

Anything else you’d like to share?
It’s been really great working here at Blue Frog. It’s given me the opportunity to do the best work of my career up to this point and I attribute all of it to the great work environment and great people. It’s laid back but at the same time we all work hard to make great games. You can tell everyone here loves what they do.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Eric Browning!

Monday, February 13th, 2012

Eric Browning is our Art Team Boss Man and his job is to make us look good! Our games and websites that is, not our employees. One man can only do so much.

 

How did you get started doing digital art / game related art?
I got started in design/web development when I realized I was way too techy and nerdy to be an art major, and way too visually oriented/creative to be a programmer.

 

What kind of work did you do before coming to Blue Frog Gaming?
I worked in web design for a couple agencies and did freelance design for a bit. I almost exclusively did client work before BFG, so being on the ‘in-house’ side is an interesting change.

 

What do you do as the “Art Team Boss Man” at Blue Frog Gaming?
What I do at Blue Frog Gaming is two-fold. I lead the art team, managing our artists on staff, ensuring everyone has something to do and things get done on time, and guiding the overall visuals of a game. I also design for our games, which includes things like menus and UI, websites, promotional images, etc.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I’ve been involved with everything we’ve done since Mafia Boss (don’t hold that against me!) and recently I’ve been heavily involved in Stardrift Empires and a new development. Some of the work I’ve done is highlighted below.

What’s your favorite game you’ve worked on at Blue Frog Gaming?
My favorite games have been Stardrift Empires and Polar Puzzles. Stardrift Empires because I feel proud that we were able to take the existing Starfleet Commander rules and gameplay style, enhance them visually, introduce a number of improvements, and appeal on some level to both veterans and new players. I kind of feel like it’s almost as good as it can get within that style of game, with the technical restrictions, etc. I know some will disagree with some UI and things, but that’s just my opinion.

Polar Puzzles, although not a huge success commercially, was a fun project. It was our first major iOS game, and I’m just really proud that we launched a game with both art and game/puzzle design that is absolutely up there with anything else available on the platform at the time. I think it really gave us confidence that we can build competitive games that are more visual or more interactive than the traditional Starfleet Commander style game.

 

Anything else you’d like to share?
Despite the challenges, I’m very thankful we have a community of gamers who are as passionate as they are. It’s easy to feel bad about the trolling and hatred that comes out anytime we change (or don’t change) anything within the Starfleet Commander games, but at the end of the day I’d rather have super passionate users, some of whom are never pleased, rather than indifferent or non committed gamers. I think they’re going to love our new projects and new features, and I’m excited about the next 4 or 5 months for Blue Frog Gaming.

 

For the latest news and information from Blue Frog Gaming:
      

Stardrift Empires: Wallpaper Release!

Wednesday, February 8th, 2012

The Blue Frog Art Team has just put together some Stardrift Empires character collage wallpapers! What do you think?


Click to view full size or download.

 


Click to view full size or download.

 

Do you have any art related to Starfleet Commander or Stardrift Empires that we should see and share? Send us a link on Twitter (@BlueFrogGaming) or on Facebook.

 

For the latest news and information from Blue Frog Gaming:
      

A new enemy approaches in Stardrift Empires!

Tuesday, November 1st, 2011

A new enemy approaches…

Commander, we have recent long-range intelligence showing a growing military strength throughout the universe.

Their units will soon be within range of our scanners. Until then, we should stay alert.

To join the fight and prepare your colonies visit Stardrift Empires now!