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	<title>Comments for Blue Frog Blog</title>
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	<link>http://blog.bluefroggaming.com</link>
	<description>Ribbit</description>
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		<title>Comment on Android Market by Why The Amazon App Store Is Revolutionary &#171; MattMaroon.com</title>
		<link>http://blog.bluefroggaming.com/?p=70&#038;cpage=1#comment-1743</link>
		<dc:creator>Why The Amazon App Store Is Revolutionary &#171; MattMaroon.com</dc:creator>
		<pubDate>Thu, 31 Mar 2011 15:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bluefroggaming.com/?p=70#comment-1743</guid>
		<description>[...] written before on my company’s blog about why the Android Market sucks. I don’t really believe that it’s going to improve very [...]</description>
		<content:encoded><![CDATA[<p>[...] written before on my company’s blog about why the Android Market sucks. I don’t really believe that it’s going to improve very [...]</p>
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		<title>Comment on Android Market by Verizon iPhone and Android &#171; MattMaroon.com</title>
		<link>http://blog.bluefroggaming.com/?p=70&#038;cpage=1#comment-1742</link>
		<dc:creator>Verizon iPhone and Android &#171; MattMaroon.com</dc:creator>
		<pubDate>Mon, 07 Feb 2011 16:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bluefroggaming.com/?p=70#comment-1742</guid>
		<description>[...] does all that mean for app developers? Right now not much. The Android app store experience is so poor that even a 3-5x multiple of users still doesn’t make it as compelling of a [...]</description>
		<content:encoded><![CDATA[<p>[...] does all that mean for app developers? Right now not much. The Android app store experience is so poor that even a 3-5x multiple of users still doesn’t make it as compelling of a [...]</p>
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		<title>Comment on Facebook vs. Zynga by Diesel mcfadden</title>
		<link>http://blog.bluefroggaming.com/?p=27&#038;cpage=1#comment-1695</link>
		<dc:creator>Diesel mcfadden</dc:creator>
		<pubDate>Sat, 08 May 2010 09:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bluefrogsrv.com/?p=27#comment-1695</guid>
		<description>Players only have so much money to spend and it&#039;s in competition with things like other entertainment and living expenses.
Sucking it up and assuming you&#039;ll make it up in sales is fool&#039;s logic.  Imagine if visa raised their rates to 30%.   What should the shopkeeper do then?  That&#039;s comes out of profit.  

Facebook is squeezing the lemon pretty hard when zynga is their biggest advertiser with massive leverage too.  You&#039;re nuts if you don&#039;t think facebook is going to squeeze the little guys even harder than zynga in the future if they can, because they can.  It&#039;s billions at stake for them as well and if this is any indication, they have little long term interest in any one developer. 

If they&#039;re okay shooting someone as strong as zynga, they&#039;re running with the idea that they are the main source of value and there will always be another developer to take their place.  If this line of thinking holds, i think you&#039;ll find at developers will end up with less and less of the money.</description>
		<content:encoded><![CDATA[<p>Players only have so much money to spend and it&#8217;s in competition with things like other entertainment and living expenses.<br />
Sucking it up and assuming you&#8217;ll make it up in sales is fool&#8217;s logic.  Imagine if visa raised their rates to 30%.   What should the shopkeeper do then?  That&#8217;s comes out of profit.  </p>
<p>Facebook is squeezing the lemon pretty hard when zynga is their biggest advertiser with massive leverage too.  You&#8217;re nuts if you don&#8217;t think facebook is going to squeeze the little guys even harder than zynga in the future if they can, because they can.  It&#8217;s billions at stake for them as well and if this is any indication, they have little long term interest in any one developer. </p>
<p>If they&#8217;re okay shooting someone as strong as zynga, they&#8217;re running with the idea that they are the main source of value and there will always be another developer to take their place.  If this line of thinking holds, i think you&#8217;ll find at developers will end up with less and less of the money.</p>
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		<title>Comment on Facebook vs. Zynga by Diesel mcfadden</title>
		<link>http://blog.bluefroggaming.com/?p=27&#038;cpage=1#comment-1694</link>
		<dc:creator>Diesel mcfadden</dc:creator>
		<pubDate>Sat, 08 May 2010 09:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bluefrogsrv.com/?p=27#comment-1694</guid>
		<description>You do realize that if zynga is on a run rate of, pick a number, $650m/yr that 28% difference if they were forced to use to use facebook as an intermediary is the ballpark of 200 million dollars?

When you&#039;re talking about that kind of money anything is possible.... No one throws away hundred(s) of millions of dollars.

Furthermore, that&#039;s straight off the top, so that&#039;s in zynga&#039;s current profits.   Assign a 20x multiple on earnings, which is only for exercise value because it&#039;s largely meaningless, but you get to $4 billion in capitalization/valuation ballpark.   That&#039;s off the investors value, and a whole lot of Pincus&#039; value.  Really screws their valuation when they&#039;re going out to raise more money or value an ipo.  

Same equation for facebook.</description>
		<content:encoded><![CDATA[<p>You do realize that if zynga is on a run rate of, pick a number, $650m/yr that 28% difference if they were forced to use to use facebook as an intermediary is the ballpark of 200 million dollars?</p>
<p>When you&#8217;re talking about that kind of money anything is possible&#8230;. No one throws away hundred(s) of millions of dollars.</p>
<p>Furthermore, that&#8217;s straight off the top, so that&#8217;s in zynga&#8217;s current profits.   Assign a 20x multiple on earnings, which is only for exercise value because it&#8217;s largely meaningless, but you get to $4 billion in capitalization/valuation ballpark.   That&#8217;s off the investors value, and a whole lot of Pincus&#8217; value.  Really screws their valuation when they&#8217;re going out to raise more money or value an ipo.  </p>
<p>Same equation for facebook.</p>
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		<title>Comment on Monkey Pirates by mb2000inc</title>
		<link>http://blog.bluefroggaming.com/?p=24&#038;cpage=1#comment-1444</link>
		<dc:creator>mb2000inc</dc:creator>
		<pubDate>Thu, 18 Mar 2010 12:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=24#comment-1444</guid>
		<description>No, what you need is an executive to make those decisions for you.

(don&#039;t worry, it&#039;s safe... not like I was sent by banana ninjas or anything.)
http://i14.photobucket.com/albums/a343/mb2000inc/DSC00449-1.jpg</description>
		<content:encoded><![CDATA[<p>No, what you need is an executive to make those decisions for you.</p>
<p>(don&#8217;t worry, it&#8217;s safe&#8230; not like I was sent by banana ninjas or anything.)<br />
<a href="http://i14.photobucket.com/albums/a343/mb2000inc/DSC00449-1.jpg" rel="nofollow">http://i14.photobucket.com/albums/a343/mb2000inc/DSC00449-1.jpg</a></p>
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		<title>Comment on Starfleet Commander: The Motion Picture by TomL</title>
		<link>http://blog.bluefroggaming.com/?p=18&#038;cpage=1#comment-1416</link>
		<dc:creator>TomL</dc:creator>
		<pubDate>Mon, 15 Mar 2010 22:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=18#comment-1416</guid>
		<description>LMAO - Awsome..... too much downtime on your hands but made me laugh!</description>
		<content:encoded><![CDATA[<p>LMAO &#8211; Awsome&#8230;.. too much downtime on your hands but made me laugh!</p>
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		<title>Comment on Introducing Starfleet Commander by Dale Collingwood</title>
		<link>http://blog.bluefroggaming.com/?p=12&#038;cpage=1#comment-1215</link>
		<dc:creator>Dale Collingwood</dc:creator>
		<pubDate>Fri, 26 Feb 2010 15:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=12#comment-1215</guid>
		<description>I know that you have the game Starfleet Commander on another website.  I often play on Facebook; however, they are down right now.  What is the web address of the off site page where people can play this app without going on Facebook?  Thank you.</description>
		<content:encoded><![CDATA[<p>I know that you have the game Starfleet Commander on another website.  I often play on Facebook; however, they are down right now.  What is the web address of the off site page where people can play this app without going on Facebook?  Thank you.</p>
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		<title>Comment on The Future of Social Games by The Future of Social Games « Blue Frog Blog &#124; Online Games Topics</title>
		<link>http://blog.bluefroggaming.com/?p=21&#038;cpage=1#comment-1181</link>
		<dc:creator>The Future of Social Games « Blue Frog Blog &#124; Online Games Topics</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=21#comment-1181</guid>
		<description>[...] Andrew Yoon wrote an interesting post today onHere&#8217;s a quick excerptThe answers I&#8217;m generally hearing are all pretty similar, which is that social games are pretty much going to go the way of console gaming. When the Nintendo grew up in the &#8217;80s there were hundreds of independent developers making games &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Andrew Yoon wrote an interesting post today onHere&#8217;s a quick excerptThe answers I&#8217;m generally hearing are all pretty similar, which is that social games are pretty much going to go the way of console gaming. When the Nintendo grew up in the &#8217;80s there were hundreds of independent developers making games &#8230; [...]</p>
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		<title>Comment on The Future of Social Games by Richard Conroy</title>
		<link>http://blog.bluefroggaming.com/?p=21&#038;cpage=1#comment-1171</link>
		<dc:creator>Richard Conroy</dc:creator>
		<pubDate>Wed, 24 Feb 2010 01:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=21#comment-1171</guid>
		<description>The social games explosion seems to have caught everyone by surprise. Even Facebook to a degree, though their app platform was rich enough to support it.

In the current generation, the play experience does not appear to be the critical competitive factor. At least by comparison with other games. The social/viral experience seems to be the most prominent competitive factor. For instance, Zynga has been noted for how well it cross promotes its games.

I talk about this and a few other points in a post of mine: http://richardconroy.blogspot.com/2009/12/grindville-population-74-million.html but my key takeaway was that the current generation of social games represents a kind of wild west period. We are going to see some true innovation in the future, I would predict big things in the area of social story games. 

As to who wins here, your point about the limitations of the technology is key here. Big publishers can bring in a lot of cash, but they can&#039;t use that money advantage to repeat the graphics advantage that they enjoy in other platforms.

There is still space for Indie Developers - the entrance requirements are low. However monetization strategies are hard, and hosting is not free. So it is hard to see any clear leader in this field. There may be an element of MMO-lite to many of the future success stories - a lot of boutique developers could make a living on garnering loyal players towards high quality social play experiences.</description>
		<content:encoded><![CDATA[<p>The social games explosion seems to have caught everyone by surprise. Even Facebook to a degree, though their app platform was rich enough to support it.</p>
<p>In the current generation, the play experience does not appear to be the critical competitive factor. At least by comparison with other games. The social/viral experience seems to be the most prominent competitive factor. For instance, Zynga has been noted for how well it cross promotes its games.</p>
<p>I talk about this and a few other points in a post of mine: <a href="http://richardconroy.blogspot.com/2009/12/grindville-population-74-million.html" rel="nofollow">http://richardconroy.blogspot.com/2009/12/grindville-population-74-million.html</a> but my key takeaway was that the current generation of social games represents a kind of wild west period. We are going to see some true innovation in the future, I would predict big things in the area of social story games. </p>
<p>As to who wins here, your point about the limitations of the technology is key here. Big publishers can bring in a lot of cash, but they can&#8217;t use that money advantage to repeat the graphics advantage that they enjoy in other platforms.</p>
<p>There is still space for Indie Developers &#8211; the entrance requirements are low. However monetization strategies are hard, and hosting is not free. So it is hard to see any clear leader in this field. There may be an element of MMO-lite to many of the future success stories &#8211; a lot of boutique developers could make a living on garnering loyal players towards high quality social play experiences.</p>
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		<title>Comment on The Future of Social Games by Anon</title>
		<link>http://blog.bluefroggaming.com/?p=21&#038;cpage=1#comment-1167</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Wed, 24 Feb 2010 01:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://bluefroggaming.com/blog/?p=21#comment-1167</guid>
		<description>I&#039;ve seen OnLive&#039;s demo and have some friends who work there.  That shit&#039;s real.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen OnLive&#8217;s demo and have some friends who work there.  That shit&#8217;s real.</p>
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