Archive for the ‘Facebook’ Category

Starfleet Commander Updated!

Tuesday, January 31st, 2012

Today we started rolling out updates to all of our Starfleet Commander Universes. After today’s maintenance period completes at 17:00UTC, the changes below will be live in Extreme Universe 1 and will be live in Universe 2 after tomorrow’s maintenance period. We will then scheduled additional downtime to release these features in Original Universe and Extreme Universe 2.

The updates include the following:

Updated User Interface
We’ve redesigned the top user interface of the game to improve the aesthetics and to make room a number of new features that are discussed below.

 

Lucky Draw
Lucky Draw has now replaced the daily/weekly lottery previously found in the Starfleet Commander Universes. Lucky Draw is a daily log in bonus which allows for you to win a prize every day that you visit the game. A full list of the available prizes can be found in the the wiki.

 

Genesis Class Solar Satellite
The Genesis Solar Satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy at twice the rate of a Helios Class Solar Satellite. Additionally, unlike the Helios Class Solar Satellite, the Genesis Solar Satellite has a 70% chance of regenerating after being destroyed. The Genesis Class Solar Satellite is available from the Lucky Draw or the store.

Shadow Probe
The Shadow Probe is similar to the Hermes Class Probe in that it is used to perform espionage on other planets. Unlike the Hermes Probe, the Shadow Probe can only be used once, cannot be detected, and returns all information regardless of target’s espionage levels. The Shadow Probe is available from the Lucky Draw or the store.

Achievements
Do awesome things, earn badges! Achievements add a whole new level of game play to Starfleet Commander by rewarding players with badges for completing various game play criteria. Will you be first to earn all of the badges available?

 

Player Profiles and Ranking Badges
Player profiles and ranking badges expand the way that players can interact with one another by providing a new level of information about other players at a glance. The ranking guide assigns players to a rank based on what percentile their overall rank is in the game. Take the number one spot to earn the title of Supreme Conqueror!

And more!
In addition to these great updates we’ve also added a brand new tutorial and quest system to help propel new players through the start of the game. If you haven’t stopped by any of the Universes in a while, there is no better time than now!

The Starfleet Commander Universes are available at:

Make sure to check back often, or follow us on Facebook, Twitter, and/or Google+, for the latest news about the Starfleet Commander franchise as we have more updates planned soon! A detailed change log for these updates can be found on the forum.

      

Try your hand at Lucky Draw in Stardrift Empires!

Tuesday, November 29th, 2011

Lucky Draw!

Lucky Draw, Stardrift Empires new daily log in bonus, is now live! Upon logging in each day you will be awarded one token for the lucky draw for a chance to win from a number of prizes. Will you be the first to have the new Shadow Probe?

The full list of available items can be viewed on the wiki. Additional tokens can be purchased for 8,000 credits, but are on sale now for 4,000 credits to celebrate the launch of this exciting new feature!

Additionally, five new commanders have found their way to your Empire and are available for hire to assist you on your quest for galactic domination. These commanders are as follows:

•Battle Commander – Gives one extra level of your weapons, armor, and shield techs during battle.
•Construction Engineer – Reduces the time it takes to build ships and defenses by 25%.
•Drive Engineer – Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet.
•Logistics Specialist – Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
•Satellite Technician – Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.

In addition to hiring these new commanders individually, some commanders have decided to offer their services together at a discount rate for a limited time. Visit the store now to take advantage of these great offers!

Dangerous New Enemies in Stardrift Empires

Tuesday, November 22nd, 2011

  Urgent Help Needed  
  Commander, your help is urgently needed! Momentous events are occurring all throughout the galaxies. Dangerous enemy forces are mobilizing and preying on the weak and unsuspecting colonies. If left unhindered, they could pose a real threat to our empire! Take a look at what our intel suggests:  
  The Krug: A ruthless race of hulking, barbaric warriors whose heritage and culture centers upon combat and brutality. Mercilessly pillaging and assaulting defenseless colonies and stranded fleets, the Krug always approach situations by shooting first and asking questions later. Not much is known about the Krug because those who encounter them rarely live to tell.  
  Urcath: These alien beings cannot be approached with any form of intelligent negotiation or reason. They must be confronted head on and pushed back with brute force. While seemingly primitive and undeveloped, the Urcath display a surprisingly sophisticated level of strategic unity and coordination, creating a vicious and ruthless adversary; a force to be reckoned with.  
  Seekers: A colossal race of supremely intelligent beings that once acted as a Ruler Class over most other races in the known universe. The Seekers are now known to be extinct, and their existence and history is only hinted at by trace artifacts that float through the universe.  
     
  Please don’t hesitate, Commander. We need your strategic finesse and inspiring willpower to overcome in these trying times. Assemble up and join the fight!  

© 2011 Blue Frog Gaming
      

The Krug have invaded Stardrift Empires!

Thursday, November 3rd, 2011

Commanders, I must inform you of our recent findings sent directly from Intelligence. The Krug have shown growing military strength throughout the universe. Their units will now appear on our scanners to be treated as hostiles.

Attacking Krug forces as they appear throughout the galaxies may prove to be profitable, but be wary — these barbarians are notorious for their unmerciful, warlike nature. A Biodata sheet on the Krug has been sent to you in game for further analysis.

Log in to Stardrift Empires now to view the Biodata report and join the fight!

 

A new enemy approaches in Stardrift Empires!

Tuesday, November 1st, 2011

A new enemy approaches…

Commander, we have recent long-range intelligence showing a growing military strength throughout the universe.

Their units will soon be within range of our scanners. Until then, we should stay alert.

To join the fight and prepare your colonies visit Stardrift Empires now!

Blue Frog Gaming announces Stardrift Empires

Wednesday, August 10th, 2011

Blue Frog Gaming, in connection NBC and Syfy, is hopping back into action with the global release of its latest real time strategy game, Stardrift Empires.

Set in a sprawling multi-galaxy universe, Stardrift Empires integrates fun game play elements into an intergalactic combat crusade. Players aim to build a thriving planet-empires by arming themselves against enemy forces and preparing for battle. As leaders of their planets, players strive to build powerful empires and colonize new planets, while getting helpful tips from Rayne Galeguard, a personal military adviser. Throughout the game, players can recruit friends, build ships and defenses, and research new technologies as they fight for right to call themselves Supreme Conqueror of Stardrift Empires.

Stardrift Empires features include:

Building your Empire. Feared by your allies and hated by your enemies, build your empire from the ground up. Build mines to harvest resources, build planetary defenses to protect your empire, and build ships to spread your dominance across the Universe.

Mobilizing your Fleet. Get ready to fight. Build formidable ships and ground defenses to beat enemy invaders back and to conquer other planets. Use research laboratories to upgrade your ships and defenses and unlock new units and technologies

Recruit your Friends. There is strength in numbers. Recruit your friends to earn bonuses for your planets and join an Alliance to help you attack enemies and defend your planets in your quest to become Supreme Conqueror.

Guided Beginnings. Rayne Galeguard is a military veteran with the knowledge and experience to help you get started in building a powerful empire. She will offer advice and rewards for completing various missions while you begin your quest towards total domination.

Stardrift Empires is available at http://www.stardriftempires.com.

New features and updates for Casino Tycoon

Wednesday, December 22nd, 2010

We’ve been busy tweaking and improving Casino Tycoon, and we recently pushed a big update. We’re always looking for feedback on making the game better, so if you haven’t played in awhile, log in and play for a bit, and send us your thoughts and ideas.

The improvements we made include:

Customizable time settings on games to allow you to play as little or as much as you want.If you’re playing actively, set a low time limit so your games refill quickly. If you can only play once a day or so, set your limits long so you can just collect once a day and earn as much as possible.

Revamped luxury items: in addition to looking cool and adding luxury to your casino, now they give a bonus to items around them, visible as a highlight when you hold your cursor over the items.

A highly requested feature, an inventory system: now you can save things instead of selling. Choose ‘store’ on an item while in build mode and you can put the item into storage. If you decide to rebuild that item in the future, it will use your stored items first, so you don’t have to spend money buying them again.

Self-avatar: now your avatar walks around the casino doing your work for you.

Bars can now be used to buy drinks for your customers, for a temporary bonus.

Revamped template system makes leveling up faster and getting money a bit slower, giving you space to expand mor quickly, but making the game more challenging.

An updated nighttime background, tweaked art styles, and cool new items like the castle!

Overall it’s an extensive update, and we’re hard at work on more features and upgrades to make Casino Tycoon better. If you like the game, make sure to ‘Like’ it on Facebook, and tell your game-playing friends, the more players we get the more we can add to and improve the game.

Announcing Casino Tycoon, Our Newest Game

Tuesday, November 9th, 2010

Try your hand at building the most amazing casino in town with Blue Frog Gaming’s newest social game, Casino Tycoon.

Starting with a small casino in the desert, you must build slot machines and table games, hire your friends to run the floor, grow in size with every level, and book whales to come spend the big bucks.

This is just the beginning, and your feedback from playing the app will help shape the game as we grow. Please use the feedback tab in the game to tell us what you like, what you don’t, and what you want to see in the future.

Fill your casino with high end luxury items to attract more customers

Customize your own avatar and all your friends

Watch your casino grow with new tables and games

Play fun minigames and earn more cash for your casino

Facebook vs. Zynga

Friday, May 7th, 2010

With recent changes to the Facebook platform having a large and mostly negative impact on social gaming developers, there’s been a lot of concern about the future of the industry and what part Facebook will play in it going forward. This was reflected today in a post by Michael Arrington entitled Zynga Gunning Up (And Lawyering Up) For War Against Facebook With Zynga Live.

At Blue Frog Gaming we’re obviously quite a bit smaller than Zynga, but we’re big enough that we’ve been able to talk to some of the people working on the platform. We’ve developed something like 8 games for it (many of which have appeared on other platforms such as the web, Twitter, and MySpace). We’ve gotten millions of users, and we’ve used the various ad networks, so we have a bit of insight.

When Michael says:

The relationship between Facebook and its biggest gaming partner, Zynga, are at an all time low, we’ve heard from multiple sources. The level of stress, says one source, is “intense.”

it’s not hard to believe. Recent platform changes have had a serious negative effect on the industry for most involved. Most of the app developers I’ve talked to have seen the same things we have, mainly virality decreases and connecting with existing users becoming harder.

And, to some extent, nobody wants to have all of their eggs in one basket. Especially when somebody else with a clear profit motive owns that basket. While the Facebook platform is certainly worth developing on, often to the exclusion of all the rest, nobody is ever happy about being tied to it.

But I’m suspicious that Zynga will ever really get away from Facebook, or even want to. Both companies are hurtling toward an IPO, and if there’ve ever been two tech companies whose valuations are so dependant on each other, I can’t think of them. Zynga is totally reliant on Facebook for users, and Facebook’s revenue stream would look a lot shakier without Zynga’s ad budget.

Facebook’s ad platform has been largely a dud. CPM rates are comically low, and anyone doing performance advertising on there will tell you why. People on Facebook go there to hang out, often from work, and don’t want to be sold something. As such most ads get very low click through rates (relative to search advertising) and even among the people who do click ads, relatively few end up purchasing. I liken running ads on Facebook to trying to self life insurance to drunks at a nightclub.

The one glaring exception, it seems, is social gaming. You can verify this just by using Facebook. You’ll see an occasional ad trying to sell a t-shirt with some quote from a movie you listed in your interests, and if you’re single you might see a few dating sites, but by and large what you’re going to find is almost entirely ads for games.

Facebook, on the other hand, has conflicting interests. They’ve long been accused of playing favorites with Zynga, allowing them to get away with things the rest of us cannot, giving them higher limits than they really deserved, etc. How much of it is true I cannot say for sure, but I will say we’ve had Facebook force us to change things in our games due to policy violations that are commonplace in Zynga’s apps. While we’ve certainly never been happy about that, it is their platform and if they want to give the guys who pay them millions of dollars preferential treatment, there’s not much we can do about it other than play by the rules and try to grow to the scale where we’ll be receiving the same.

When Mike says:

To make matters worse, say sources, Facebook is trying to get Zynga to agree to a long term deal where Zynga remains primarily on the Facebook platform. During negotiations Facebook has taken some steps to punish Zynga, such as shutting off notifications for Farmville and other games, and Facebook has threatened, say multiple sources, to simply shut some of Zynga’s games down permanently.

I suspect that at least some of what he’s referencing is a shift in platform enforcement policies. I’ve seen some quotes from Facebook lately saying they’re planning on being more uniform and active in enforcing the rules and I suspect much of what’s going on is them trying to bring the policies that the biggest couple app developers adhere to closer to parity with the ones the rest of us do.

I’m not really sure how much of the schism, if there is one, has to do with Facebook’s payment platform. I have to imagine that right now, Facebook is realizing that they just might make most of their money through this in the future. Their recent above-expectations financial performance has been almost entirely a result of the rise of social games, and there has been a lot of grumbling lately about the possibility of them banning other forms of payment as a result.

For now, though, developers (presumably including Zynga) are free to monetize with many different forms of payments. Facebook has done a good job of helping eradicate many of the offer scams, which is a good thing for all involved, but other than that they’ve been pretty permissive.

If Mike’s on-target here, and he may be, then I suspect this means Facebook has already decided on this and has conveyed their decision to Zynga. It wouldn’t surprise me if they’re getting notice well ahead of the rest of us, as they often seem to do. And if there really is tension here, I would assume it’s because Zynga’s information points to this being largely a bad thing for app developers. If there’s one thing you can be sure of, it’s that Zynga’s doing multivariate tests and has a pretty accurate picture of just how much this is going to cost them.

The Facebook payments platform is, from a developer’s standpoint, not very enticing yet, and if there’s truth to Arrington’s words, I suspect Zynga thinks that’s not going to change. The long-term vision is appealing. The ability for people to pay with 1 click would certainly reduce friction, and having Facebook’s branding on the payment page might make people more willing to trust the process.

But the devil is in the details and there are three major problems with the platform that I see. The first is that it’s to a large degree cannibalistic. Some percentage of the people using Facebook payments would have simply given you their credit card, and the cost is about 28% lower when they do. That’s not chump change.  Right now in a typical month, Blue Frog Gaming’s payments will break down to about:

48% Credit Card (Direct Payment)

43% PayPal

9% Offers, mobile, etc.

What this means is that we’d be losing 27% of our revenue if Facebook forced us to use them as an intermediary when accepting credit cards and PayPal. It would have to boost sales by 30% just to make up for that. It’s questionable whether any amount of added convenience could make this happen, especially for PayPal which is already just as convenient as Facebook for someone who is a customer of both.

The second is that most users don’t have a credit card stored with Facebook yet and setting that up is more work than just paying us directly due to the extra steps involved the first time. (This would be equally true of a new PayPal customer, but PayPal already has zillions of users.) To put it another way, it’s actually harder for most people to pay us the first time through Facebook than directly. Clearly most of our users already have a PayPal account (many of the direct CC payments come from people who also make a PayPal payment at some point, and the same is true of offers) so most customers already have a very convenient way of paying.

This will become less of a factor over time as more and more Facebook users begin using the system. Every time someone makes one payment at any app they get over the first hurdle. After that making further payments is roughly equivalent to paying through PayPal.

The third is that Facebook credits are portable. Right now if someone buys $20 worth of credits in our game Starfleet Commander, we make $20. However if someone buys $20 worth of Facebook credits after getting hooked on our game, they might spend only $10 immediately and then find another game they also like and spend the other half there. Of course it goes the other way too, but we Facebook developers are all vain and think our apps the most engaging and monetizing of the bunch and assume we’re the ones on the losing end of that deal in the long run.

So my guess it that what we’re hearing is the end result of Zynga’s a/b testing which has shown that the payments platform is cannibalizing significantly more than it’s adding. Or it’s mostly hearsay. Mike’s certainly not omniscient, and the article was clearly linkbait (note the “Lawyering Up” in the title and conspicuous lack of mention about any legal action in the article) but he just might have much of this story correct. He often surprises you with what he knows.

As for Zynga’s rolling their own gaming-focused social network, I think it’s a great idea. If anyone has the users to pull it off, they do. I only hope they have the wisdom to do it in a truly open way that allows other developers to participate and help control the platform in such a way that, like the web, you’re not constantly worried that an intern in Palo Alto is going to decide you’re violating some vaguely-constructed rule and shut your game off.

But really, Facebook’s not that bad. I cannot say I like all of their changes, but overall if they let the site get too spammy (and it certainly was borderline) users will leave and in the end we’ll all be worse off. I like that they’re looking to the future and thinking long-term, which is one thing they’ve done much better than their many competitors.

Also if game payments become a substantial portion of their revenue, especially if they become much larger than the amount they make off of the advertisements we developers place, they’ll have more incentive to help us boost virality and engagement in the future.

So overall, while we at BFG are a little nervous about the payment platform and some of the policy changes, we’re excited to see a more even-handed enforcement and are bullish about developing games on Facebook going forward. The birthplace of social gaming won’t lose it’s crown any time soon, and I have faith that they’ll be smart enough to keep from doing so in the long-term as well.