Archive for the ‘iOS’ Category

Meet the Team: Michael Panetta, Developer!

Monday, June 18th, 2012

Michael Panetta is as boisterous as they come for a developer and can often be overheard having heated debates with others over the meaning of things such as ‘classic 8-bit console RPG’.

 

How did you get started with Game Development?
I wrote my first game on a pocket organizer that had an unstructured basic interpreter built in. I made a blackjack game. There weren’t any graphics or anything but it was a fully playable game. That was probably around 1992. That device didn’t last too long, but it sparked my interest. I would go to the library and read up on programming languages, but I didn’t have a computer so I would write code on paper. I really didn’t hit the ground hard until 8th grade when my science teacher nurtured my interest by giving me an ‘A’ for earth science, basically automatically, and excusing me to work in the computer lab for that period. Shortly after that I was working in that lab 4 periods a day (including lunch) writing code. I made a few simple games during that time. Card games, destroy the tower type games, and other things like that. I had manuals for Applesoft (the programming language we used on the Apple IIc’s in the lab), but they were written in Korean except for the actual code syntax. Figuring out that language with those books was some of the most fun I ever had.

 

What kind of work did you do before coming to Blue Frog Gaming?
Before coming to Blue Frog Gaming, I was a manager at Lowe’s. I also worked at Home Depot, had a pizza shop, was a supervisor at UPS, and was a controls engineer for an environmental company. I did a lot of different things, but I always wanted to write games and did so at a hobby level throughout my other vocational endeavors.

 

What projects have you worked on at Blue Frog Gaming?
I started out on Casino Tycoon, then Starfleet Commander and Stardrift Empires, and now am working on an undisclosed title. In the middle of all that, I also worked on Pop Dat.

What’s the biggest design challenge you’ve been faced with at Blue Frog Gaming?
The toughest part of working here is also the best part: Being able to pivot to different tech and quickly ramp up at a moment’s notice. This being the first software engineering job for me, that pivoting started on day 1. Its been tough at times to learn quickly and stay productive, but its very rewarding as well.

 

What’s your favorite Blue Frog Gaming game?
Now I would have to say Starfleet Commander Nova is my favorite. I really love the changes we put out there.

 

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Meet the Team: Jesse Bruch, Game Designer!

Monday, April 30th, 2012

He may not be the “dirtiest player in the game,” and it’s questionable whether he is “stylin’ and profilin’,” but Jesse’s boisterous appearances at the ping pong table have earned him the title of “Ric Flair of Ping Pong.” We’ll let him explain.

Why are you known as the ‘Ric Flair of Ping Pong’?
Ric Flair is the single most decorated world champion in the history of wrestling. He is in a class of his own, steamrolling his opponents with a wave of masterful execution, leaving them begging by the wayside for mercy. Winning is all that he knows how to do and he does it with impeccable style and magnificent grace. I’m pretty sure this is the comparison that most people draw with my Ping Pong skills. That, or I happen to yell “Wooo!” at the top of my lungs at random intervals of play.

 

How did you get started with Game Design?
I like to think that I was born with a controller in my hand. I’ve always been a gamer, and I will always continue to be one. So, as a young lad, I thought to myself, “Why not combine my biggest passion with my need for monetary sustenance?” Haven’t looked back since.

 

What kind of work did you do before coming to Blue Frog Gaming?
Well, straight out of school I did a bit of freelance character design work. Soon after, I was hired as a Level Designer at a small startup company called ‘Kiz Toys’. I spent about a year there, eventually working my way up to the role of Game Designer after only being there for a few months. After that, I migrated to the bitterly cold climate of Ohio to lend my talents at Blue Frog Gaming as their resident Game Designer. Also, I did some bartending before all this – I can make a mean Cosmopolitan.

 

What do you do as a Game Designer for Blue Frog Gaming?
My position mainly consists of trolling the developers as much as possible, ‘researching’ the latest and greatest social and mobile games, and blasting Dubstep playlists on Spotify into my eardrums. In my free time, I’m usually drawing up some crazy new game mechanics or trying to break existing game systems so that I can hand the devs some shiny new bugs to fix.

 

What projects have you worked on at Blue Frog Gaming?
A majority of my work belongs to Stardrift Empires, Polar Puzzles, and the occasional smaller endeavor, like Ghost Chicken. Currently, I spend most of my time working on a super-duper top-secret undisclosed mystery project that shall not be named or have its existence confirmed, but it’s going to be awesome.

What’s the biggest design challenge you’ve been faced with at Blue Frog Gaming?
There certainly have been a lot of challenges that I have faced here at Blue Frog Gaming. The biggest, so far, has probably been implementing enemy NPCs into Stardrift Empires. There were a lot of player expectations, requests, and outright demands going into it, so I definitely felt a lot of pressure to deliver something that would be viewed as both fun and fair to a universe where the slightest change can potentially cause devastating reverberations to the game balance and economy if not done correctly. Once we introduced the NPCs, we were able to respond quickly to player feedback, adjusting and iterating to ultimately provide something that I feel accomplished its intended goals of expanding upon the existing universe and giving the players additional targets to seek out and destroy for their enjoyment.

 

What’s your favorite Blue Frog Gaming game?
I have a soft spot for all the love and care that I put into Polar Puzzles. As the first title that I worked on here at Blue Frog Gaming, it kind of feels like my baby. Despite it not reaching the breakout hit status of casual games like ‘Angry Birds’ or ‘Cut the Rope’, I still view it as an extremely fun, challenging, and addicting puzzle game.

 

Anything else you want to share?
Yes. Woooooooo!

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Ron Yoder!

Monday, March 5th, 2012

Ron doesn’t know that Yoder guy you went to high school with, and he can’t help you raise your barn. However, he happens to do some fancy art and that’s why we like him!

How did you get started doing digital art / game related art?
Becoming a graphic designer sort of happened by accident. Back in 2005, I was hired to do database programming. Their previous graphic designer had moved on and they were in the midst of a major fund-raising campaign. I had used Photoshop and Pagemaker back when I was in college so I offered my help in putting together a few cards and a booklet. Within a few months, I was doing most of the graphic design work, as well as their web development. It was then that I decided to make a career shift into graphic arts.

 

What kind of work did you do before coming to Blue Frog Gaming?
Before starting at Blue Frog, I was doing freelance graphic design.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
Below are example of some of the work I’ve done:

What is the biggest challange you’ve faced in the art you’ve done at Blue Frog Gaming?
The biggest challenge I faced when coming to Blue Frog Gaming was simply the gaming environment. Coming in as a graphic designer I had been focused more on page layout and design, such as creating print pieces like magazines, posters, fliers, etc.

 

What’s your favorite game you’ve worked on at Blue Frog Gaming?
My favorite game that I worked on is Ghost Chicken, because it was just a fun game that wasn’t taken too seriously and the whole “Halloween theme” of the game. It’s also just plain fun to play!

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Jeff Kunze!

Monday, February 20th, 2012

Jeff Kunze is a master of the half glove style of art drawing. He also hates cheese.

How did you get started doing digital art / game related art?
I had worked as a freelance illustrator for years, so I’d done a wide array of different types of projects. I often had to figure out the best way to find a solution to a certain problem the client was facing. This experience along with teaching photoshop, illustrator, drawing and animation gave me extensive knowledge of some of the programs and techniques we use at Blue Frog.

 

What kind of work did you do before coming to Blue Frog Gaming?
Pretty much any kind of work I could find to make money. It was interesting doing such a huge variety of work but sometimes the business side would frustrate me. Clients complaining about prices or wanting work for free. I’ve always loved drawing humorous sketches of people and animals, so I would sometimes make my own work by doing t-shirts, greeting cards, etc. Some of my samples are below:

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I worked on Casino Tycoon, Hearts, Spades, Hearts Multiplayer, Polar Puzzles and Stardrift Empires. I’m proud of the level of detail I achieved on Casino Tycoon after having done the images in Illustrator and not photoshop. It was also fun doing the occasional logo design for games like Hearts, Hearts Multiplayer and Spades HD for iOS devices. Some of my samples are below:

What is the biggest challange you’ve faced in the art you’ve done at Blue Frog Gaming?
Trying to help teach the other artists here how to draw! Just kidding, I work with some really great artists so it would probably be trying to keep up with them and bring my work up to a new level. Also, hand drawn animation is always a difficult challenge, but in games you need the character to start and stop in the same position, which adds even more difficulty.

Another challenge is just keeping all the pieces looking consistent in their look to each individual piece. For instance, we have a design for a ship called the Athena in Stardrift Empires and we need to draw and paint the ship at different angles for various mission illustrations and it still has to look like the same ship. We can change some stuff and we’ve always half joked about how that can add an element of realism to it by having subtle differences in the paint on the ship or slightly different panels on the body. Sort of like the difference between a car from this year being slightly different from the same model of car from a few years before. I actually ended up sculpting a model of the Athena in clay which came in handy as reference for us. We’ve also done a few VERY rough models in 3D programs.

 

What’s your favorite game you’ve worked on at Blue Frog Gaming?
Probably Polar Puzzles. I was primarily doing the drawing of the various characters that I really had a lot of fun with. I probably had 150 different penguin characters drawn, we were looking at a lot of them and figuring out what we liked and didn’t like. Then I went back and drew the main character in about 20 mins. It was like he drew himself after all those other sketches and the discussion about him.

 

Anything else you’d like to share?
It’s been really great working here at Blue Frog. It’s given me the opportunity to do the best work of my career up to this point and I attribute all of it to the great work environment and great people. It’s laid back but at the same time we all work hard to make great games. You can tell everyone here loves what they do.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Eric Browning!

Monday, February 13th, 2012

Eric Browning is our Art Team Boss Man and his job is to make us look good! Our games and websites that is, not our employees. One man can only do so much.

 

How did you get started doing digital art / game related art?
I got started in design/web development when I realized I was way too techy and nerdy to be an art major, and way too visually oriented/creative to be a programmer.

 

What kind of work did you do before coming to Blue Frog Gaming?
I worked in web design for a couple agencies and did freelance design for a bit. I almost exclusively did client work before BFG, so being on the ‘in-house’ side is an interesting change.

 

What do you do as the “Art Team Boss Man” at Blue Frog Gaming?
What I do at Blue Frog Gaming is two-fold. I lead the art team, managing our artists on staff, ensuring everyone has something to do and things get done on time, and guiding the overall visuals of a game. I also design for our games, which includes things like menus and UI, websites, promotional images, etc.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I’ve been involved with everything we’ve done since Mafia Boss (don’t hold that against me!) and recently I’ve been heavily involved in Stardrift Empires and a new development. Some of the work I’ve done is highlighted below.

What’s your favorite game you’ve worked on at Blue Frog Gaming?
My favorite games have been Stardrift Empires and Polar Puzzles. Stardrift Empires because I feel proud that we were able to take the existing Starfleet Commander rules and gameplay style, enhance them visually, introduce a number of improvements, and appeal on some level to both veterans and new players. I kind of feel like it’s almost as good as it can get within that style of game, with the technical restrictions, etc. I know some will disagree with some UI and things, but that’s just my opinion.

Polar Puzzles, although not a huge success commercially, was a fun project. It was our first major iOS game, and I’m just really proud that we launched a game with both art and game/puzzle design that is absolutely up there with anything else available on the platform at the time. I think it really gave us confidence that we can build competitive games that are more visual or more interactive than the traditional Starfleet Commander style game.

 

Anything else you’d like to share?
Despite the challenges, I’m very thankful we have a community of gamers who are as passionate as they are. It’s easy to feel bad about the trolling and hatred that comes out anytime we change (or don’t change) anything within the Starfleet Commander games, but at the end of the day I’d rather have super passionate users, some of whom are never pleased, rather than indifferent or non committed gamers. I think they’re going to love our new projects and new features, and I’m excited about the next 4 or 5 months for Blue Frog Gaming.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Wendy Fedan!

Monday, February 6th, 2012

It’s time to go behind the scenes at Blue Frog Gaming and meet some of the Artists that make our games look good! First up, Wendy Fedan. We’ve previously shared postings from her Blue Frog Art Blog, but now it’s time to learn more about her!

 

How did you get started doing digital art / game related art?

I started out in college working more traditionally using colored pencils, inks, illustration board, etc. These days, though, the only people who do not use the computer to do their art are basically fine artists (and even many fine artists use the computer for their art). Anybody doing commercial illustration or graphics needs to create their art on the computer. Digital art makes it easy for a professional artist to make revisions, bottom line. I still use pencil and paper to do my sketching, but I always end up scanning my sketches and working in Photoshop and/or Illustrator to finish up the job. I am the only artist in our Blue Frog art team who uses pencil and paper on the job! It was funny – when I was hired, they actually had to order paper and pencils for me! I’ve never before worked in such a purely digital environment. Very different for me.

 

What kind of work did you do before coming to Blue Frog Gaming?

I was at American Greetings designing Christmas Ornaments for 10.5 years (designing Opus and Bill ornaments was a pretty great part of that job). After that I was lucky enough to have a few years experience working at home experiencing the life of a freelance illustrator/graphic artist while raising my two babies (now ages 4 & 6). During that time I really experimented a lot with my own creativity and dream-building, and launched my own creative website that is finally coming into fruition, CreateAWayToday.com (website facelift launching soon). I enjoy producing nurturing events where creatives can be inspired and in turn inspire others. Awww… sweet, eh? I focused on this a lot during my freelance years, and continue to make time for it while maintaining my awesome full time career at Blue Frog “with the guys.” Do I talk about warm fuzzy creative stuff with the guys at work? Heck no! We focus our intellectual discussions more upon cinematic masterpieces like The Three Amigos and Galaxy Quest. I can quote these films beginning to end which helps me fit in with the guys (now, if only more of them could quote Monty Python and Fawlty Towers with me)!

 

What are some pieces you have worked on at Blue Frog Gaming?

I have favorite pieces that I’ve worked on in all the games I was lucky enough to be a part of: Polar Puzzles, Ghost Chicken and Stardrift Empires. Here is a collection of my very favorites!

 

What is the biggest challange you have faced at Blue Frog Gaming?

Definitely ANYTHING I’ve done for the Stardrift Empires game. Realistic digital painting is not my niche, and realistic digital painting of sci-fi subject matter is even farther from my niche. Polar Puzzles and Ghost Chicken were definitely more within my comfort zone as an artist (I love drawing the cute stuff), but I have to say that the work I did for Stardrift has really helped broaden my artistic skills. I am thankful for that!

 

What is your favorite game you have worked on at Blue Frog Gaming?

I think Polar Puzzles has to be my favorite at this point because it was just so darn fun to work on. There were challenges, just like anything, but I learned a great deal while working on that game. And what a thrill to finally try my hand at animation (a childhood dream come true). Polar Puzzles was my baby project for a while which was totally awesome. While everyone else was working on Stardrift, I was working on Polar Puzzles – it gave me a strong sense of project ownership which gave me a great deal of pride for the work I was doing.

 

Make sure to check back often, or follow us on Facebook, Twitter, and/or Google+, for the latest look behind the scenes at Blue Frog Gaming

      

Ghost Chicken, a spooktacular game of frightful fun!

Monday, October 17th, 2011

Ghost Chicken

Blue Frog Gaming is back just in time for Halloween with Ghost Chicken, its newest high-octane action game of chills and thrills.

Ghost Chicken throws you into a spooky world of ghoulishly challenging mazes that will make your head spin in fright! Stretch the chicken’s neck to gobble up all the corn before time runs out. But be careful – creepy crawly bugs lurk in the dirt, so don’t let them bite!

• Test your speed and skill in the frantic Arcade Mode.
• Unlock the devilishly tricky ‘Insane’ difficulty if you dare!
• Compete to set the high score in one of 4 difficulty modes.
• Collect crazy power-ups to unleash awesome effects on your enemies.
• Tons of ghostly fun for all ages!

Don’t be a chicken. Play Ghost Chicken! Available now for free in the Android Market and iOS App Store.

Available in Android Market Ghost Chicken - Blue Frog Gaming
    
Ghost Chicken Title Screen Ghost Chicken - How to Play
Ghost Chicken avoid the bugs!

Pop Dat, a game of explosive fun!

Tuesday, August 30th, 2011

Pop Dat

Get ready to experience Blue Frog Gaming’s newest chain reaction game! Pop Dat is an action-packed blend of split-second skill and luck-based gameplay available both on the Android Market and iOS App Store.

Pop Dat requires a unique blend of skill and luck as you attempt set off consecutive chains of particles to rack up massive point combos. The longer your last, the longer it takes for your energy bar to refill to begin a new chain reaction. Don’t let the explosions stop or else its Game Over!

Pop Dat includes:

• Addictive ‘Endurance Mode’ that gets more challenging the longer you play!
• Radiant, expressive, and colorful graphics that take full advantage of your display!
• Beat the high scores of your friends and climb the ranks with competitive Leaderboards!
• Toe-tappingly catchy soundtrack that highlights every ‘Pop’ and ‘Boom’ of the on-screen action!
• Updates packed with new features and goodies coming soon!

Pop Dat is also available in an ad-free version on the iOS App Store.

Grab your copy of Pop Dat today so you can join in on the explosive fun!

Available in Android Market Pop Dat Free - Blue Frog Gaming
    
Pop Dat - Blue Frog Gaming Pop Dat - Instructions
Pop Dat - Game Play

Polar Puzzles Updated!

Thursday, August 18th, 2011

Polar Puzzles

Blue Frog Gaming is excited to share a fun and exciting new stage with you in its addictive, mind-bendingly fun puzzle game, Polar Puzzles! And what better way to share than by giving it away for free?

For a limited time only Polar Puzzles is available as a free download in the App Market for your iPhone, iPod Touch, and iPad. Make sure you do not miss out on this amazing opportunity to help Peter and his friends rescue the penguin chicks from the dastardly polar bear, Growser.

Polar Puzzles features:

• Over 75 levels of perplexing puzzle fun!
• Swim through holes in the ice, slide through tunnels, and warp through portals to reach the nest in as few moves as possible!
• Complete special challenges and earn stars to unlock Bonus Levels!
• Use some helpful penguin friends and a bouncy seal to help Peter slide, bump, and flip his way through the maze!
• Beautifully rendered, eye-poppingly colorful high resolution graphics!
• Tons of wacky achievements to earn and brag about to friends over Game Center!

What are you waiting for? Get your slide on!

Polar Puzzles Free - Blue Frog Gaming
 
Polar Puzzles - Title Screen Polar Puzzles - Solve Crazy Puzzles
Polar Puzzles - Unlock Bonus Levels

We’re proud to announce Polar Puzzles!

Wednesday, June 1st, 2011

It’s official, our newest game, Polar Puzzles launched today in the App Store worldwide. It’s available for iPhone, iPod Touch, and iPad. There’s a lite version that’s free to try, but once you get hooked you’ll want to grab the full version for many more levels, art, characters, and fun mechanics.

All of our games have helped us learn, and we’ve done our best to provide the best games we can in every platform we work with. That being said, Polar Puzzles is one we’re truly all proud of. From game design, coding and programming to the visual design and artwork, we think it’s a great game; just plain fun and addicting to play.

Over the next few days we’ll take a look at some of the concept art, and behind the scenes work that went into making Polar Puzzles. For now though, go give it a try!