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Meet the Art Team: Jeff Kunze!

February 20th, 2012

Jeff Kunze is a master of the half glove style of art drawing. He also hates cheese.

How did you get started doing digital art / game related art?
I had worked as a freelance illustrator for years, so I’d done a wide array of different types of projects. I often had to figure out the best way to find a solution to a certain problem the client was facing. This experience along with teaching photoshop, illustrator, drawing and animation gave me extensive knowledge of some of the programs and techniques we use at Blue Frog.

 

What kind of work did you do before coming to Blue Frog Gaming?
Pretty much any kind of work I could find to make money. It was interesting doing such a huge variety of work but sometimes the business side would frustrate me. Clients complaining about prices or wanting work for free. I’ve always loved drawing humorous sketches of people and animals, so I would sometimes make my own work by doing t-shirts, greeting cards, etc. Some of my samples are below:

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I worked on Casino Tycoon, Hearts, Spades, Hearts Multiplayer, Polar Puzzles and Stardrift Empires. I’m proud of the level of detail I achieved on Casino Tycoon after having done the images in Illustrator and not photoshop. It was also fun doing the occasional logo design for games like Hearts, Hearts Multiplayer and Spades HD for iOS devices. Some of my samples are below:

What is the biggest challange you’ve faced in the art you’ve done at Blue Frog Gaming?
Trying to help teach the other artists here how to draw! Just kidding, I work with some really great artists so it would probably be trying to keep up with them and bring my work up to a new level. Also, hand drawn animation is always a difficult challenge, but in games you need the character to start and stop in the same position, which adds even more difficulty.

Another challenge is just keeping all the pieces looking consistent in their look to each individual piece. For instance, we have a design for a ship called the Athena in Stardrift Empires and we need to draw and paint the ship at different angles for various mission illustrations and it still has to look like the same ship. We can change some stuff and we’ve always half joked about how that can add an element of realism to it by having subtle differences in the paint on the ship or slightly different panels on the body. Sort of like the difference between a car from this year being slightly different from the same model of car from a few years before. I actually ended up sculpting a model of the Athena in clay which came in handy as reference for us. We’ve also done a few VERY rough models in 3D programs.

 

What’s your favorite game you’ve worked on at Blue Frog Gaming?
Probably Polar Puzzles. I was primarily doing the drawing of the various characters that I really had a lot of fun with. I probably had 150 different penguin characters drawn, we were looking at a lot of them and figuring out what we liked and didn’t like. Then I went back and drew the main character in about 20 mins. It was like he drew himself after all those other sketches and the discussion about him.

 

Anything else you’d like to share?
It’s been really great working here at Blue Frog. It’s given me the opportunity to do the best work of my career up to this point and I attribute all of it to the great work environment and great people. It’s laid back but at the same time we all work hard to make great games. You can tell everyone here loves what they do.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Eric Browning!

February 13th, 2012

Eric Browning is our Art Team Boss Man and his job is to make us look good! Our games and websites that is, not our employees. One man can only do so much.

 

How did you get started doing digital art / game related art?
I got started in design/web development when I realized I was way too techy and nerdy to be an art major, and way too visually oriented/creative to be a programmer.

 

What kind of work did you do before coming to Blue Frog Gaming?
I worked in web design for a couple agencies and did freelance design for a bit. I almost exclusively did client work before BFG, so being on the ‘in-house’ side is an interesting change.

 

What do you do as the “Art Team Boss Man” at Blue Frog Gaming?
What I do at Blue Frog Gaming is two-fold. I lead the art team, managing our artists on staff, ensuring everyone has something to do and things get done on time, and guiding the overall visuals of a game. I also design for our games, which includes things like menus and UI, websites, promotional images, etc.

 

What are some pieces you’ve worked on at Blue Frog Gaming?
I’ve been involved with everything we’ve done since Mafia Boss (don’t hold that against me!) and recently I’ve been heavily involved in Stardrift Empires and a new development. Some of the work I’ve done is highlighted below.

What’s your favorite game you’ve worked on at Blue Frog Gaming?
My favorite games have been Stardrift Empires and Polar Puzzles. Stardrift Empires because I feel proud that we were able to take the existing Starfleet Commander rules and gameplay style, enhance them visually, introduce a number of improvements, and appeal on some level to both veterans and new players. I kind of feel like it’s almost as good as it can get within that style of game, with the technical restrictions, etc. I know some will disagree with some UI and things, but that’s just my opinion.

Polar Puzzles, although not a huge success commercially, was a fun project. It was our first major iOS game, and I’m just really proud that we launched a game with both art and game/puzzle design that is absolutely up there with anything else available on the platform at the time. I think it really gave us confidence that we can build competitive games that are more visual or more interactive than the traditional Starfleet Commander style game.

 

Anything else you’d like to share?
Despite the challenges, I’m very thankful we have a community of gamers who are as passionate as they are. It’s easy to feel bad about the trolling and hatred that comes out anytime we change (or don’t change) anything within the Starfleet Commander games, but at the end of the day I’d rather have super passionate users, some of whom are never pleased, rather than indifferent or non committed gamers. I think they’re going to love our new projects and new features, and I’m excited about the next 4 or 5 months for Blue Frog Gaming.

 

For the latest news and information from Blue Frog Gaming:
      

Stardrift Empires: Wallpaper Release!

February 8th, 2012

The Blue Frog Art Team has just put together some Stardrift Empires character collage wallpapers! What do you think?


Click to view full size or download.

 


Click to view full size or download.

 

Do you have any art related to Starfleet Commander or Stardrift Empires that we should see and share? Send us a link on Twitter (@BlueFrogGaming) or on Facebook.

 

For the latest news and information from Blue Frog Gaming:
      

Meet the Art Team: Wendy Fedan!

February 6th, 2012

It’s time to go behind the scenes at Blue Frog Gaming and meet some of the Artists that make our games look good! First up, Wendy Fedan. We’ve previously shared postings from her Blue Frog Art Blog, but now it’s time to learn more about her!

 

How did you get started doing digital art / game related art?

I started out in college working more traditionally using colored pencils, inks, illustration board, etc. These days, though, the only people who do not use the computer to do their art are basically fine artists (and even many fine artists use the computer for their art). Anybody doing commercial illustration or graphics needs to create their art on the computer. Digital art makes it easy for a professional artist to make revisions, bottom line. I still use pencil and paper to do my sketching, but I always end up scanning my sketches and working in Photoshop and/or Illustrator to finish up the job. I am the only artist in our Blue Frog art team who uses pencil and paper on the job! It was funny – when I was hired, they actually had to order paper and pencils for me! I’ve never before worked in such a purely digital environment. Very different for me.

 

What kind of work did you do before coming to Blue Frog Gaming?

I was at American Greetings designing Christmas Ornaments for 10.5 years (designing Opus and Bill ornaments was a pretty great part of that job). After that I was lucky enough to have a few years experience working at home experiencing the life of a freelance illustrator/graphic artist while raising my two babies (now ages 4 & 6). During that time I really experimented a lot with my own creativity and dream-building, and launched my own creative website that is finally coming into fruition, CreateAWayToday.com (website facelift launching soon). I enjoy producing nurturing events where creatives can be inspired and in turn inspire others. Awww… sweet, eh? I focused on this a lot during my freelance years, and continue to make time for it while maintaining my awesome full time career at Blue Frog “with the guys.” Do I talk about warm fuzzy creative stuff with the guys at work? Heck no! We focus our intellectual discussions more upon cinematic masterpieces like The Three Amigos and Galaxy Quest. I can quote these films beginning to end which helps me fit in with the guys (now, if only more of them could quote Monty Python and Fawlty Towers with me)!

 

What are some pieces you have worked on at Blue Frog Gaming?

I have favorite pieces that I’ve worked on in all the games I was lucky enough to be a part of: Polar Puzzles, Ghost Chicken and Stardrift Empires. Here is a collection of my very favorites!

 

What is the biggest challange you have faced at Blue Frog Gaming?

Definitely ANYTHING I’ve done for the Stardrift Empires game. Realistic digital painting is not my niche, and realistic digital painting of sci-fi subject matter is even farther from my niche. Polar Puzzles and Ghost Chicken were definitely more within my comfort zone as an artist (I love drawing the cute stuff), but I have to say that the work I did for Stardrift has really helped broaden my artistic skills. I am thankful for that!

 

What is your favorite game you have worked on at Blue Frog Gaming?

I think Polar Puzzles has to be my favorite at this point because it was just so darn fun to work on. There were challenges, just like anything, but I learned a great deal while working on that game. And what a thrill to finally try my hand at animation (a childhood dream come true). Polar Puzzles was my baby project for a while which was totally awesome. While everyone else was working on Stardrift, I was working on Polar Puzzles – it gave me a strong sense of project ownership which gave me a great deal of pride for the work I was doing.

 

Make sure to check back often, or follow us on Facebook, Twitter, and/or Google+, for the latest look behind the scenes at Blue Frog Gaming

      

Starfleet Commander Updated!

January 31st, 2012

Today we started rolling out updates to all of our Starfleet Commander Universes. After today’s maintenance period completes at 17:00UTC, the changes below will be live in Extreme Universe 1 and will be live in Universe 2 after tomorrow’s maintenance period. We will then scheduled additional downtime to release these features in Original Universe and Extreme Universe 2.

The updates include the following:

Updated User Interface
We’ve redesigned the top user interface of the game to improve the aesthetics and to make room a number of new features that are discussed below.

 

Lucky Draw
Lucky Draw has now replaced the daily/weekly lottery previously found in the Starfleet Commander Universes. Lucky Draw is a daily log in bonus which allows for you to win a prize every day that you visit the game. A full list of the available prizes can be found in the the wiki.

 

Genesis Class Solar Satellite
The Genesis Solar Satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy at twice the rate of a Helios Class Solar Satellite. Additionally, unlike the Helios Class Solar Satellite, the Genesis Solar Satellite has a 70% chance of regenerating after being destroyed. The Genesis Class Solar Satellite is available from the Lucky Draw or the store.

Shadow Probe
The Shadow Probe is similar to the Hermes Class Probe in that it is used to perform espionage on other planets. Unlike the Hermes Probe, the Shadow Probe can only be used once, cannot be detected, and returns all information regardless of target’s espionage levels. The Shadow Probe is available from the Lucky Draw or the store.

Achievements
Do awesome things, earn badges! Achievements add a whole new level of game play to Starfleet Commander by rewarding players with badges for completing various game play criteria. Will you be first to earn all of the badges available?

 

Player Profiles and Ranking Badges
Player profiles and ranking badges expand the way that players can interact with one another by providing a new level of information about other players at a glance. The ranking guide assigns players to a rank based on what percentile their overall rank is in the game. Take the number one spot to earn the title of Supreme Conqueror!

And more!
In addition to these great updates we’ve also added a brand new tutorial and quest system to help propel new players through the start of the game. If you haven’t stopped by any of the Universes in a while, there is no better time than now!

The Starfleet Commander Universes are available at:

Make sure to check back often, or follow us on Facebook, Twitter, and/or Google+, for the latest news about the Starfleet Commander franchise as we have more updates planned soon! A detailed change log for these updates can be found on the forum.

      

Try your hand at Lucky Draw in Stardrift Empires!

November 29th, 2011

Lucky Draw!

Lucky Draw, Stardrift Empires new daily log in bonus, is now live! Upon logging in each day you will be awarded one token for the lucky draw for a chance to win from a number of prizes. Will you be the first to have the new Shadow Probe?

The full list of available items can be viewed on the wiki. Additional tokens can be purchased for 8,000 credits, but are on sale now for 4,000 credits to celebrate the launch of this exciting new feature!

Additionally, five new commanders have found their way to your Empire and are available for hire to assist you on your quest for galactic domination. These commanders are as follows:

•Battle Commander – Gives one extra level of your weapons, armor, and shield techs during battle.
•Construction Engineer – Reduces the time it takes to build ships and defenses by 25%.
•Drive Engineer – Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet.
•Logistics Specialist – Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
•Satellite Technician – Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.

In addition to hiring these new commanders individually, some commanders have decided to offer their services together at a discount rate for a limited time. Visit the store now to take advantage of these great offers!

Dangerous New Enemies in Stardrift Empires

November 22nd, 2011

  Urgent Help Needed  
  Commander, your help is urgently needed! Momentous events are occurring all throughout the galaxies. Dangerous enemy forces are mobilizing and preying on the weak and unsuspecting colonies. If left unhindered, they could pose a real threat to our empire! Take a look at what our intel suggests:  
  The Krug: A ruthless race of hulking, barbaric warriors whose heritage and culture centers upon combat and brutality. Mercilessly pillaging and assaulting defenseless colonies and stranded fleets, the Krug always approach situations by shooting first and asking questions later. Not much is known about the Krug because those who encounter them rarely live to tell.  
  Urcath: These alien beings cannot be approached with any form of intelligent negotiation or reason. They must be confronted head on and pushed back with brute force. While seemingly primitive and undeveloped, the Urcath display a surprisingly sophisticated level of strategic unity and coordination, creating a vicious and ruthless adversary; a force to be reckoned with.  
  Seekers: A colossal race of supremely intelligent beings that once acted as a Ruler Class over most other races in the known universe. The Seekers are now known to be extinct, and their existence and history is only hinted at by trace artifacts that float through the universe.  
     
  Please don’t hesitate, Commander. We need your strategic finesse and inspiring willpower to overcome in these trying times. Assemble up and join the fight!  

© 2011 Blue Frog Gaming
      

The Krug have invaded Stardrift Empires!

November 3rd, 2011

Commanders, I must inform you of our recent findings sent directly from Intelligence. The Krug have shown growing military strength throughout the universe. Their units will now appear on our scanners to be treated as hostiles.

Attacking Krug forces as they appear throughout the galaxies may prove to be profitable, but be wary — these barbarians are notorious for their unmerciful, warlike nature. A Biodata sheet on the Krug has been sent to you in game for further analysis.

Log in to Stardrift Empires now to view the Biodata report and join the fight!

 

A new enemy approaches in Stardrift Empires!

November 1st, 2011

A new enemy approaches…

Commander, we have recent long-range intelligence showing a growing military strength throughout the universe.

Their units will soon be within range of our scanners. Until then, we should stay alert.

To join the fight and prepare your colonies visit Stardrift Empires now!

Ghost Chicken, a spooktacular game of frightful fun!

October 17th, 2011

Ghost Chicken

Blue Frog Gaming is back just in time for Halloween with Ghost Chicken, its newest high-octane action game of chills and thrills.

Ghost Chicken throws you into a spooky world of ghoulishly challenging mazes that will make your head spin in fright! Stretch the chicken’s neck to gobble up all the corn before time runs out. But be careful – creepy crawly bugs lurk in the dirt, so don’t let them bite!

• Test your speed and skill in the frantic Arcade Mode.
• Unlock the devilishly tricky ‘Insane’ difficulty if you dare!
• Compete to set the high score in one of 4 difficulty modes.
• Collect crazy power-ups to unleash awesome effects on your enemies.
• Tons of ghostly fun for all ages!

Don’t be a chicken. Play Ghost Chicken! Available now for free in the Android Market and iOS App Store.

Available in Android Market Ghost Chicken - Blue Frog Gaming
    
Ghost Chicken Title Screen Ghost Chicken - How to Play
Ghost Chicken avoid the bugs!